Monday, August 3

How to draw...

Tilt a chunky handheld console into a gentle three-quarter view, inset a blank screen, and balance one D-pad against two round action buttons before adding the tiny menu controls, speaker slots, and power light. Cobalt blue, raspberry, mustard, and deep teal turn the 20-minute construction exercise into a lively face-free marker doodle.

20 minChallenge
Start doodling
Handmade felt-tip marker drawing of one face-free cobalt-blue retro handheld game console in a chunky three-quarter view with one blank deep-teal inset screen, two diagonal screen highlights, one mustard D-pad, exactly two raspberry action buttons, exactly two small menu buttons, exactly four black speaker slots, one small power light, warm-gray side planes, thick black outlines, white paper highlights, and one broken deep-teal cast shadow
Finished doodle About 20 minutes

Felt-tip marker mode

Let's draw a retro handheld game console

Treat this as one playful practice round: sketch the idea loosely, simplify the shapes, then commit with confident marker outlines and bright fills.

  1. 01
    Map the console controls stage for how to draw a handheld game console

    Map the console controls

    Use pale construction to place one tilted rounded shell, the inset blank-screen footprint, one D-pad, exactly two action-button circles, two small menu buttons, four speaker slots, one power light, and a broken shadow.

    Marker tip: Ghost the console's long diagonals first, then compare the empty space on each side of the screen. Count every control before darkening anything so the hardware layout stays stable through the marker passes.

  2. 02
    Shape the chunky shell stage for how to draw a handheld game console

    Shape the chunky shell

    Wrap the guides with the rounded three-quarter shell, visible side planes, and inset screen bezel while preserving all control centers and the shadow route.

    Marker tip: Pull each long edge from the shoulder and keep opposite screen edges in the same perspective family. Leave the screen blank so its shape and reflections do the visual work without a logo or fake interface.

  3. 03
    Place the retro controls stage for how to draw a handheld game console

    Place the retro controls

    Add one crisp D-pad, exactly two round action buttons, two small horizontal menu buttons, four short speaker slots, one power light, and two diagonal highlights inside the established screen.

    Marker tip: Build the D-pad from two crossing rounded bars and compare the two action-button gaps. Keep the four speaker slots parallel and short so they read as hardware instead of decorative stripes.

  4. 04
    Ink the hardware rhythm stage for how to draw a handheld game console

    Ink the hardware rhythm

    Trace only the established shell, bezel, controls, speaker slots, power light, screen highlights, and broken shadow with thick handmade black felt-tip.

    Marker tip: Ink the small controls before the long outside contour and let each area dry before rotating the page. Give the shell the heaviest line, the screen bezel medium weight, and the tiny controls a lighter touch.

  5. 05
    Fill the retro palette stage for how to draw a handheld game console

    Fill the retro palette

    Add cobalt blue to the shell, raspberry to both action buttons, mustard to the D-pad, deep teal to the blank screen and shadow, and warm gray to the side planes while preserving paper highlights.

    Marker tip: Pull blue strokes along each shell plane and fill inward from the outlines to limit bleeding. Keep the two screen highlights uncolored and let a little marker grain show instead of polishing every area flat.

  6. 06
    Handmade felt-tip marker drawing of one face-free cobalt-blue retro handheld game console in a chunky three-quarter view with one blank deep-teal inset screen, two diagonal screen highlights, one mustard D-pad, exactly two raspberry action buttons, exactly two small menu buttons, exactly four black speaker slots, one small power light, warm-gray side planes, thick black outlines, white paper highlights, and one broken deep-teal cast shadow

    Power up the final lines

    Thicken selected established edges, even the existing marker fills, deepen the broken shadow, clarify the screen highlights, and erase only pale guides that distract.

    Marker tip: Count one D-pad, two action buttons, two menu buttons, four speaker slots, and one power light before stopping. Change the palette if you like, but keep the face-free hardware arrangement and blank screen easy to read.